Building Stories Through Sound

A personal framework for creating house music that elicits emotion.

Introduction

I have always loved music, house music especially.

Having parents from Europe, I was exposed to the early stages of electronic music as a young kid. The emotion, the repetition, the build and release made it feel like something greater than sound. It felt like a story being told.

I first tried making music myself in 2013 with a few friends. We had no idea what we were doing. We just opened a DAW and experimented. For about a couple years, we created things that were messy and completely imperfect, but we had fun. 

Throughout college, I would start and stop over and over again. Open a DAW, get inspired, get overwhelmed and lost, and then close it. I would bounce back and forth between FL Studios and Logic Pro as if that was going to solve my inexperience. 

After college, I completely stopped.

It was hard. I didn’t have a framework. I didn’t have enough time, and more importantly, I didn’t know where to find clear, structured information that made sense. Music felt like something other people understood how to make — not something for the average admirer.

Last year, during a period of heavy emotion, I came back to it as a way to express what I was feeling. This time, I wanted it to be different. I was going to commit the time, and I was going to be patient.

Instead of trying to “figure it out,” I started breaking it down. I used ChatGPT as a learning tool. I asked questions, I experimented, I tested ideas, and I started taking failure as a step in the learning process. 

What I realized was simple: music production is not mysterious. It is layered systems, repeated intentionally. The more clarity I built, the less overwhelming it became.

Originally, I created this document purely for myself as a reference guide I could always return to. Something structured and easily accessible. As it grew, and I started getting reached out about my journey once I started finally releasing some songs, I realized something. If I struggled because I didn’t have the right framework, then other people probably are too.

So I decided to edit my document and release this for free as an information tool and inspiration. 

This is NOT a rulebook.
This is NOT the “right” way to produce.
But as PROOF that music is learnable.

I’m no musical prodigy, and chances are, neither are you — and that’s okay. You don’t need secret knowledge or innate ability. You need structure, patience, and curiosity. I’m not saying making music is easy — it isn’t. But with dedication, time, and the right resources, it’s absolutely achievable if house music is something you’ve always wanted to create.

Music for me is a passion and a hobby. I work a full-time job and don’t plan on changing that anytime soon. The time after work, lunch breaks, and over weekends may feel limited, but when used with intention, it turns into real growth. If music interests you, start where you are and build when you can.

I hope this helps and inspires at least one person. 

Philosophy of Electronic Music

Electronic music is not magic.

It is intentionally layered systems.

A finished track can feel complex, but underneath it is structure:

  • Kick

  • Bass

  • Harmony

  • Energy 

  • Movement

Energy is contrast.
Emotion is harmony.
Movement is automation.
Simplicity is strength.

Producer Note - Alberto

The music I enjoy making the most and the music that usually turns out the strongest is the kind I feel personally connected to. When I try to create something simply because it’s popular or trending, it rarely comes out as good and authentic.

I do use some of my favorite electronic artists as inspiration — Tiësto, Zedd, Alan Walker, twocolors, and others — but I try not to limit myself to just electronic music. Inspiration can come from anywhere: Drake, Morgan Wallen, Adele, opera, orchestral scores. Some of the best ideas come from looking outside your genre and adapting what moves you into your own style.

In my experience, it helps to have a reason behind the emotion you’re trying to build. That reason doesn’t have to be dramatic. It just needs to feel honest to you.

Trends fade. Emotion doesn’t.

Build what feels true to you.

The Core Elements of a House Track

Every house track is built on five pillars:

  • Kick

  • Bass

  • Chords

  • Hook

  • Energy Movement

If these are strong, the track works.

Kick

The kick is the anchor.

In house music, it is typically 4-on-the-floor and acts as both rhythmic and low-frequency foundation.

A good kick should:

  • Have a defined transient

  • Have controlled sub

  • Not clash with the bass

If the kick and bass are fighting, the track will never feel powerful.

Less layering is often better.

Bass

The bass creates motion and body.

In house, bass often lives between groove and melody.

Two common layers:

  • Sub layer (clean sine or triangle)

  • Mid layer (saw, pluck, distorted layer)

Three important principles:

  1. Mono below ~120Hz

  2. Sidechain to kick

  3. Movement creates energy

Static bass feels flat.
Subtle rhythm changes add life.

Chords

Chords create emotion.

They determine whether a track feels hopeful, nostalgic, dark, or euphoric.

Things that matter:

  • Voicing

  • Inversions

  • Velocity variation

  • Space between notes

More notes does not mean more emotion.

Hook

The hook is the identity.

It may be:

  • A lead melody

  • A vocal chop

  • A repeating pluck

  • A rhythmic motif

Hooks should be simple enough to remember, but interesting enough to repeat.

Energy Movement

Energy is controlled by contrast.

Add layers to increase intensity.
Remove layers to create tension.

The drop only feels big if the build feels empty.

Expression Through Velocity & MPE

One of the biggest differences between programmed music and something that feels alive comes down to expression.

Velocity plays a huge role in this. Instead of every note hitting at the same intensity, subtle velocity variation allows parts to breathe naturally — closer to how a real musician would perform. Small changes in velocity can completely change groove, emotion, and movement within a track. Even synths respond differently when notes aren’t perfectly uniform, giving melodies and chords a more organic and human feel.

Rarely leave MIDI perfectly quantized or static. Slight dynamic variation helps avoid the mechanical sound that often comes with digital production.

MPE & Movement

MPE (MIDI Polyphonic Expression).

MPE allows each note to carry its own expression — pitch movement, pressure, and timbral change — rather than treating chords as a single rigid block. This makes it possible to introduce subtle slides, bends, and evolving textures that feel closer to a live performance.

That “slidey” quality you hear in many of my sounds comes from intentional per-note movement. Instead of notes simply turning on and off, they move into each other, creating flow and emotional continuity.

For me, MPE turns synths from static instruments into something performative.

Velocity: Turning Static MIDI Into Movement

In Ableton, velocity ranges from 1–127.
Most programmed MIDI sits unnaturally between 95–110 — which makes everything feel flat.

Rarely leave velocity uniform.

Chords

  • Root notes: 100–110

  • Thirds / Sevenths: 85–100

  • Top extensions (9ths / 11ths): 70–90

This creates subtle depth — the chord breathes instead of sounding like a block.

Plucks & Arps

  • Primary rhythmic hits: 100–115

  • Ghost notes: 60–85

  • Transitional notes: slightly lower than the previous note

Even a 10–20 velocity difference can change groove dramatically.

Pads

Pads respond beautifully to velocity when mapped to:

  • Filter cutoff

  • Amp envelope

  • Modulation depth

Can map velocity to:

  • +10–20% filter opening

  • Slight attack change (5–15ms variation)

  • Subtle saturation differences

This keeps sustained parts evolving instead of static.

MPE: Per-Note Expression

MPE allows each note in a chord to move independently.

Instead of bending an entire chord, I can:

  • Slide only the top note

  • Add pressure to a single harmonic

  • Create evolving timbre on specific notes

In Ableton with MPE enabled:

Pitch Slide

Typical expressive slide range:

  • ±12 to ±48 for subtle realism

  • 1–2 semitones for dramatic glide moments

Rarely go extreme unless it’s intentional.

Per-Note Modulation

Often map MPE dimensions to:

  • Y-axis → Filter cutoff (10–25% range)

  • Pressure → Reverb send (5–15%)

  • Slide → Oscillator detune or wavetable position

This creates that “slidey” feel — notes melting into each other rather than snapping on/off.

Why This Matters

Perfectly quantized MIDI with identical velocity sounds digital.

Small imperfections create:

  • Groove

  • Tension

  • Emotional realism

  • Movement between notes

For me, MPE turns synths into instruments.
Velocity turns loops into performances.

Electronic music doesn’t have to feel mechanical — it can feel performed.

Producer Note – Alberto

When I first started, I thought I needed more plugins, tons of automation, etc.
What I actually needed was a better kick, a stronger bass, and a cleaner arrangement.

Arrangement & Energy Architecture

Most house tracks follow a predictable structure:

  • Intro

  • Groove

  • Build

  • Drop

  • Breakdown

  • Build

  • Drop

  • Outro

Structure is not limiting. It is a container for creativity.

Intro

  • Establish rhythm and tone.

  • Keep energy low.

  • Focus on groove.

Groove

  • Introduce bass and harmonic foundation.

  • Let the track breathe.

Build

  • Remove kick.

  • Increase tension.

  • Automate filters upward.

  • Add risers and snare rolls.

Tension creates anticipation.

Drop (Chorus)

Bring everything back.

  • Full drums.

  • Full bass.

  • Hook active.

  • Wider stereo image.

This is the emotional release.

Breakdown

  • Strip rhythm.

  • Highlight harmony.

  • Add space and reverb.

  • Let the listener reset emotionally.

Contrast is power.

Drums & Groove Theory

Drums are not just timing, they are feel.

Groove comes from:

  • Velocity variation

  • Slight timing shifts

  • Swing

  • Percussion layering

Closed hats control momentum.
Open hats add lift.
Rides increase energy in drops.

Perfect quantization can feel robotic.
Micro-imperfections create life.

Producer Note – Alberto

Some of the tracks I get the best feedback on feel simple.

Grooves make people move, not complexity.

Harmony & Music Theory for EDM

Chord Progressions

Chord progressions are the emotional backbone of a track. Before anything else, they tell the listener how to feel.

A chord progression is simply a sequence of chords that repeat throughout a section of your track. In house music, most progressions are 4 chords, looped. You don't need to know advanced theory to use them — you just need to know which ones feel right for what you're trying to say.

Common emotional progressions in minor:

  • i – VI – III – VII (nostalgic, cinematic)

  • i – VII – VI – VII (dark, driving)

  • i – iv – VI – V (emotional, building)

Start there. Pick one. Loop it. Build everything else around how it makes you feel.

Repetition builds hypnosis. Small changes create growth.

Going deeper — voicing, extensions, and layering:

The progression itself is only part of the emotion. How you voice the chords matters just as much as which chords you choose.

Voicing basics:

  • Keep the root note lower in the register — it anchors the chord

  • Spread upper notes wider for a cinematic feel

  • Let the top note carry the melody — it's what the listener hears most

Extensions that add color without complexity:

  • Add a 9th for openness and air

  • Add a minor 7th for tension that doesn't fully resolve

  • Suspended chords (sus2, sus4) create anticipation — useful right before a drop

Layering chords across sounds: A single chord progression can be split across multiple instruments, each playing a different role:

  • Pad — plays the full chord, sustained, creates the emotional bed underneath everything

  • Pluck — plays the same chord but rhythmically, adding movement and groove on top

  • Lead — plays only the top note of the chord, turning the progression into a melody

This is how a simple 4-chord loop starts feeling rich and full — not because you added more chords, but because each layer is doing a different job with the same information.

Producer Note – Alberto

I used to think I needed complex chords. The tracks that hit hardest were simple — just voiced well.

Once I started splitting my progressions across a pad, a pluck, and a lead, everything opened up. Same chords. Completely different energy.

Emotion beats theory flexing.

Vocals (When The Track Calls for Them)

I don’t always use vocals. Some tracks feel stronger as instrumentals. But when I do use them, the process usually starts with the music.

Sometimes while building a beat, a hook or melodic phrase naturally forms in my head — a line that feels like it belongs in a chorus or verse. When that happens, I start shaping the track around that idea and see where it leads.

From there, the next step depends on what’s realistic for me at the time. I don’t currently have the resources to consistently work with professional vocalists, though that’s something I’d love to do in the future. So I work within my means.

Sometimes I refine lyrics on my own. Sometimes I use tools like ChatGPT to help organize thoughts or push past writer’s block. It doesn’t replace creativity — it just helps structure ideas that are already there.

There are many valid routes when it comes to vocals:

  • Learning to record and tune your own.

  • Collaborating with independent artists.

  • Purchasing vocal packs.

  • Hiring someone to tune or mix.

  • Using AI tools to create demo vocals.

None of these methods are inherently better than the others. What matters is whether the vocal supports the emotion of the track.

Producer Note - Alberto

At the end of the day, if I’m writing lyrics, they usually come from something personal. I’m not trying to manufacture a theme or force a concept. Most of the lines come from a real feeling, even if it’s subtle. The tools may vary. The process may change. But the emotion behind it is real.

Bass Design & Low-End Control

Bass Design & Low-End Control

Low end is where clarity is won or lost.

Kick and bass must cooperate.

Building the Bass — Drift + Chorus Ensemble

When I'm designing a bassline and Serum isn't giving me the character I need, I start in Drift. Drift has a natural analog warmth that sits well in the low end — it feels physical in a way that works for house music.

Once the bassline is designed and sitting where I want it, Chorus Ensemble goes on after. This is an important step. Chorus Ensemble adds subtle width and movement to the bass without muddying the low end — it makes the bass feel fuller and more alive without pushing it out of control. The key is using it lightly. You're not trying to widen the sub — you're adding richness to the mid layer of the bass where the ear can actually perceive it.

Practical starting point:

  • Keep the Rate low for subtle, slow modulation

  • Keep the Depth moderate — too much and it loses focus

  • High-pass the effect slightly so the sub frequencies stay clean and mono

Saturation on Bass

After Chorus Ensemble, Saturator is one of the most useful tools on a bassline.

Bass frequencies are hard for smaller speakers to reproduce. Saturation adds harmonic content — overtones that sit higher in the frequency range — which makes the bass audible and felt even on earbuds or laptop speakers. It translates the low end to systems that would otherwise lose it entirely.

Use it lightly:

  • Drive at low amounts — you're adding color, not distortion

  • Watch for harshness in the upper mids

  • A/B with bypass regularly to make sure you're adding, not damaging

Think of Saturator as making the bass present across every playback system, not just the ones with good low end.

Sidechain Compression

Sidechaining is one of the most important relationships in a house track. It's what makes the kick and bass feel like they're working together instead of fighting each other.

The concept is simple: every time the kick hits, the bass ducks slightly in volume. This carves space for the kick's transient to punch through cleanly, and when the bass returns it creates that pumping, breathing feel that is central to house music.

Setting it up in Ableton:

  1. Place Ableton's Compressor on your bass track

  2. Switch the Compressor to Sidechain mode (click the triangle to expand, enable Sidechain, set the Audio From source to your kick track)

  3. Dial in the settings below and listen to how the bass responds to every kick hit

Starting settings:

  • Ratio: 4:1

  • Attack: 1–5ms (fast enough to catch the kick's transient immediately)

  • Release: 80–150ms (adjust this to the tempo — the bass should return naturally between kicks, not snap back)

  • Gain Reduction: 3–6 dB

What to listen for:

  • The kick should feel clear and unobstructed on every hit

  • The bass should pump back in smoothly — not snapping, not dragging

  • The groove should feel like it's breathing

Common mistakes:

  • Too much gain reduction — the bass disappears entirely instead of ducking. Keep it subtle.

  • Release too fast — the bass snaps back unnaturally. Slow the release until it flows with the tempo.

  • Release too slow — the bass never fully returns before the next kick. The track feels hollow.

  • Attack too slow — the kick's transient gets buried. Keep attack fast.

The moment the sidechain feels right, the track starts moving. It's one of those things that once you hear it working properly, you can't unhear it.

Producer Note – Alberto

The moment I understood sidechain was the moment my tracks started breathing.

The relationship between kick and bass is the engine of the track. Everything else sits on top of it. Get this right first.

Space is powerful.

Sound Design & Movement

Sound Design & Movement

Sound design is shaping motion.

Oscillators

  • Saw = bright

  • Square = hollow

  • Sine = pure sub

  • Triangle = soft

Layering with slight detune creates width.

Filters

  • Low-pass removes highs.

  • High-pass removes lows.

Automate cutoff for builds. Lower cutoff for breakdowns.

Envelopes

  • Attack – how quickly sound begins

  • Decay – how quickly it drops

  • Sustain – held level

  • Release – fade out

Pluck: short decay, low sustain. Pad: slower attack, longer release.

LFO

Creates subtle movement.

  • Filter motion

  • Volume pulsing

  • Stereo width movement

Static sounds feel lifeless. Movement feels alive.

Layering Sounds — Pad + Pluck

One of the most effective ways to build emotional depth without adding complexity is layering the same chord progression across two different sound types.

The Pad sits underneath everything. It's sustained, wide, and soft — its job is to hold the emotion of the chord and fill the space. Think of it as the feeling behind the music.

The Pluck sits on top. It's rhythmic, percussive, and tight — its job is to give the chord movement and groove. It activates the progression rather than just holding it.

Together they create something neither could do alone: a sound that is both felt and heard.

Practical starting point in Ableton:

  • Pad — slower attack (30–80ms), long release, reverb send, slightly widened

  • Pluck — short attack, short decay, low sustain, tight release, more centered

Let the pad breathe underneath while the pluck drives the rhythm forward. Small velocity variation on the pluck keeps it from feeling robotic.

Sampler — Finding Sounds You Can't Preset

Sometimes no preset gets you where you need to go. That's where Ableton's Sampler becomes one of the most useful tools in the session.

The workflow is simple: find a sound — from a sample pack, a recorded source, or even something you've bounced from another synth — and load it into Sampler. From there you can:

  • Tune it to your key

  • Shape the envelope (attack, decay, sustain, release) to fit the role it needs to play

  • Apply filtering to carve out unwanted frequencies

  • Map velocity to filter cutoff or volume for expression

This is especially useful when you have a specific texture in your head that no synth preset is capturing. Instead of spending an hour browsing, you grab something close and sculpt it into what you need. Sampler turns almost any sound into a playable instrument.

It's not a workaround. It's a legitimate part of the design process.

Drift — Basslines With Character

When Serum isn't giving you the bass you're looking for, Drift is where I go next.

Drift has a warmth and analog character that works particularly well for basslines that need to feel a little more alive — less digital, more physical. Where Serum excels at precision and flexibility, Drift brings a natural movement and subtle instability that sits well in the low end.

The process is the same: find a starting point in Drift, shape the envelope for the bass role you need (tight and punchy, or slow and heavy), and dial in the filter to control how much brightness comes through.

From there, Chorus Ensemble goes on after — which is covered in the Bass Design section below.

Producer Note – Alberto

Most great sounds aren't complex. They just move slightly over time.

Whether I'm layering a pad and pluck, sculpting something in Sampler, or starting a bass in Drift — the goal is always the same: make it feel like it's breathing.

Small automation makes a big difference.

Mixing for Electronic Music

Mixing is balance, not volume.

EQ

Purpose: Remove clutter.

  • High-pass non-bass elements.

  • Reduce mud around 200–400Hz.

  • Add air around 8–12kHz carefully.

Subtract before boosting.

Compression

Purpose: Control dynamics.

  • Ratio: 2:1–4:1

  • 1–4 dB gain reduction

  • Attack: 10–30ms

  • Release: match groove

Too fast kills a punch.
Too slow feels lifeless.

Reverb

Adds depth.

  • Short (0.5–1.2s) for drums.

  • Long (2–5s) for pads.

Too much reduces clarity.

Stereo Width

  • Widen pads and leads.

  • Keep the kick and sub mono.

Wide drops feel bigger.
Centered lows feel powerful.

Stock Ableton Tools That Matter Most (I personally only use Ableton at the moment)

You do not need third-party plugins to mix strong electronic music. Ableton’s built-in devices are more than capable when used intentionally.

Here are the core ones I rely on:

EQ Eight

Purpose: Clean and shape frequency balance.

Why it matters in EDM:
Electronic music layers stack quickly. EQ Eight allows you to carve space between kick, bass, chords, and leads.

Starting approach:

  • High-pass non-bass elements

  • Cut muddiness around 200–400Hz

  • Subtle high shelf for air (8–12kHz)

Most powerful habit:
Subtract before boosting.

Compressor

Purpose: Control dynamics and shape punch.

Best uses in house:

  • Taming peaks on drums

  • Side-chaining bass to kick

  • Light bus compression

Starting range:

  • Ratio: 2:1–4:1

  • Gain reduction: 1–4 dB

  • Attack: 10–30ms

  • Release: match the groove

If your drums lose punch, attack is too fast.

Glue Compressor

Purpose: Cohesion on drum bus or master.

Best use:
Subtle 1–3 dB gain reduction on groups.

This tightens elements without flattening them.

Less is more.

Saturator

Purpose: Add harmonics and perceived loudness.

Why it matters:

  • Bass becomes audible on smaller speakers.

  • Drums feel thicker.

Use lightly.
Drive at low amounts.
Watch for harshness.

Utility

Purpose:

  • Gain staging

  • Mono below certain frequencies

  • Stereo width adjustments

You can:

  • Narrow bass

  • Slightly widen pads

  • Adjust balance without EQ

Hybrid Reverb / Reverb

Purpose: Create depth and space.

Best practice:

  • Use on a send channel.

  • Shorter tails for drums.

  • Longer tails for pads and breakdowns.

Too much reverb reduces impact.

Delay

Purpose: Movement and space.

Use in:

  • Leads

  • Vocal chops

  • Transitional fills

Keep feedback controlled.
High-pass the delay return to avoid muddiness.

Then close the section with something aligned to you:

Auto Filter

Purpose: Tonal movement and dynamic energy shaping.

Auto Filter is one of the most expressive tools in Ableton when used with automation. Rather than setting a filter and leaving it static, automating the cutoff frequency over time turns a flat, unchanging sound into something that evolves and breathes with the track.

What it does:

  • Low-pass mode cuts high frequencies — rolling the cutoff down darkens a sound, bringing it up opens and brightens it

  • High-pass mode cuts low frequencies — useful for thinning elements in builds or transitions

  • The Resonance control adds a peak at the cutoff frequency — a little adds character, too much becomes harsh

How I use it:

Auto Filter automation is one of my most consistent tools across almost every element — pads, leads, bass layers, even percussion buses. The cutoff doesn't stay in one place. It moves with the energy of the track.

Common applications:

  • Builds — automate the cutoff opening gradually upward as the build progresses. The track feels like it's lifting and gaining energy without adding a single new element. Pair this with a riser and the tension becomes physical.

  • Breakdowns — automate the cutoff downward to darken and soften the sound. Pulling the brightness out of a pad during a breakdown creates instant emotional contrast and signals to the listener that something is about to change.

  • Drops — a sharp cutoff automation jump at the moment the drop hits makes the release feel sudden and powerful. The contrast between a filtered build and a fully open drop is one of the most effective energy tools in house music.

  • Subtle movement within a loop — even small cutoff movement within a single 8-bar loop stops a sound from feeling static. A slight automation curve that opens and closes over the phrase adds life without being noticeable as a conscious effect.

Practical starting points:

  • For builds: start cutoff around 400–800Hz, automate up to full open by the last bar

  • For breakdowns: bring cutoff down to 300–600Hz range to darken without fully muting

  • Resonance: keep between 20–35% for warmth — push higher only for intentional effect

  • Use on a return track with a send if you want the filtered version blended rather than replacing the dry signal entirely

LFO within Auto Filter: Auto Filter also has a built-in LFO that can modulate the cutoff automatically without drawing automation. For pads and sustained elements, a slow LFO on the cutoff (Rate: 0.1–0.5Hz, Amount: subtle) adds continuous movement that keeps the sound evolving across the whole track without needing to draw a single automation curve.

Producer Note – Alberto

Auto Filter automation is probably the tool I reach for most consistently. It's not flashy — it just makes everything feel like it's moving forward.

A track with good filter automation never feels flat. The energy is always going somewhere, even in the quietest moments.

For a long time I thought I needed expensive plugins to make my mixes sound professional. Most of the clarity came from understanding how to use the stock tools properly. Depth beats quantity.

That's all 5 sections done. Here's a quick summary of everything we updated so you have it for reference when you go into Squarespace:

  1. Harmony & Music Theory — Chord progressions expanded with beginner + advanced layering

  2. Sound Design & Movement — Added pad/pluck layering, Sampler, and Drift

  3. Plugins, Samples & Workflow — Added Splice, Soundera, Drift to tools list + how you start a track with chords

  4. Bass Design & Low-End Control — Drift + Chorus Ensemble workflow, Saturator on bass, sidechain deep dive

  5. Mixing for Electronic Music — Auto Filter automation added as a full subsection

Bus Processing & Master Dynamics

Glue compression subtly unifies elements.

Purpose:
Cohesion, not loudness.

Starting range:

  • Ratio: 2:1 or 4:1

  • Attack: 10–30ms

  • Release: Auto or ~0.3s

  • 1–3 dB gain reduction

If the punch disappears, reduce compression.

The master bus should enhance — not crush.

Producer Note – Alberto

The first time I stopped over-compressing, my tracks instantly felt more alive.

Less is often more.

Plugins, Samples, & Workflow

You do not need 100 plugins.

Synths

One capable synth is enough.

  • Oscillators create tone.

  • Filters shape brightness.

  • Envelopes shape time.

  • LFOs create movement.

Depth beats variety.

Drum Samples

Good samples solve mixing problems early.

Choose:

  • Clean kick

  • Tight clap

  • Crisp hats

If a kick needs five layers, it’s probably the wrong kick.

Character Plugins

  • Saturation tools

  • Color compressors

  • Creative distortions

Choosing New Plugins

Ask:

  1. Does this solve a real problem?

  2. Or am I avoiding learning the basics?

Buy tools intentionally (can’t say I always have).

Tools I Personally Use

You don't need expensive plugins to make strong electronic music. Most of what I do can be achieved with Ableton's stock devices. That said, these are the tools I've personally invested in and use regularly because I've learned how they work and I am a fan of the creators:

  • Serum 2 – My primary synth for leads, basses, and textures. When I can find a preset that gets me close, I start there and shape from it. When I can't, I either build from scratch or move to another tool. I've also invested in preset packs from sites like Soundera — having a strong preset library saves time and sparks ideas when you're in a creative flow.

  • Drift – My go-to when Serum isn't giving me the bass character I need. It has a warmth and analog feel that works especially well for basslines.

  • Kick 2 (Nicky Romero) – Helpful for shaping and dialing in kick fundamentals.

  • Mixed In Key – For key detection and harmonic clarity when sketching ideas.

  • Dada Life Plugins (Sausage Fattener, Endless Smile, etc.) – I use their entire suite. Sausage Fattener for subtle saturation and thickness, and Endless Smile especially for builds and tension. Simple but effective when used intentionally.

  • Splice – An incredibly useful resource when I get stuck on drums or percussion. Instead of spending time designing loops from scratch, I can find something that fits the feel quickly and move on. Also great for FX fills, risers, and transitions. It keeps momentum going when the creative process stalls.

I don't use these because they're required. I use them because I know them. Familiarity often matters more than having more options.

Hardware (Optional, But Helpful)

You don’t need hardware to make electronic music. Everything can be done with a mouse and keyboard. That said, I’ve found that using a MIDI keyboard makes the creative process more natural and easier.

I personally use a Novation Launchkey. It integrates seamlessly with Ableton and makes it easier to sketch melodies, test chord progressions, and play ideas in real time. Being able to physically play notes — even imperfectly — often leads to more human and expressive results than clicking them in.

Velocity and performance feel matter. Even simple adjustments in how hard you press a key can add subtle dynamics that make a progression feel more alive.

Again, it’s not required. But if you’re serious about building melodies and chords regularly, it’s an investment worth considering.

Producer Note – Alberto

Too many samples slow me down.
A small, trusted folder builds momentum.

Finishing a Track

Most tracks fail because they are never finished.

Common traps:

  • 8-bar loop

  • Over-tweaking

  • Fear of ruining it

Solution:

  • Duplicate.

  • Arrange.

  • Subtract.

Perfection does not create progress.
Completion does.

Every finished track compounds skill.

A Typical Structure I Use

There isn’t one universal arrangement for electronic music, but this is what a typical structure looks like for me when finishing a house track.

Most of my tracks fall somewhere between 3:00–4:30 and are built around 8-bar phrases (although many times can be shorter or longer after tweaking and finalizing)

Example Structure (4:00 Track – 124–128 BPM)

Bars 1–16 — Intro

  • Kick + percussion

  • Minimal bass or atmospheric pad

  • Establish groove and key

  • DJ-friendly space

Bars 17–32 — Groove Introduction

  • Bassline introduced

  • Chord progression hinted

  • Subtle melodic motif

  • Energy slowly building

Bars 33–48 — Build Section

  • Drums simplify slightly

  • Tension elements (riser, snare roll, white noise)

  • Automation increasing (filter opens, reverb rises)

  • Emotional lift preparing for release

Bars 49–64 — Drop / Chorus

  • Full drums return

  • Bass fully present

  • Chords wide and open

  • Lead melody introduced or expanded

  • Maximum emotional release

Bars 65–80 — Post-Drop Variation

  • Slight variation in melody

  • Percussion changes

  • Energy maintained but evolving

Bars 81–96 — Breakdown

  • Drums pull out

  • Pads, piano, or emotional element highlighted

  • Space and contrast

  • Breathing room for the listener

Bars 97–112 — Second Build

  • Reintroduce tension

  • Slight variation from first build

  • Higher intensity than the first build

Bars 113–128 — Final Drop

  • Strongest emotional statement

  • Additional layers or counter melody

  • Slight arrangement twist

Bars 129–144 — Outro

  • Gradual energy reduction

  • Elements stripped away

  • Clean DJ-friendly ending

This isn’t a rulebook. It’s just a framework that helps avoid staring at an empty timeline. Structure gives creativity direction. Once the foundation is in place, you can always adjust, extend, or break it intentionally.

Producer Note – Alberto

The tracks I finished taught me more than the ones I endlessly tweaked.

Finishing builds identity.

Final Production Checklist

  1. Kick and bass feel balanced

  2. Harmony supports the intended emotion

  3. Groove feels natural and intentional

  4. Drop feels bigger than the build

  5. Breakdown creates real contrast

  6. Energy consistently moves forward

  7. No section overstays its welcome

  8. Mix translates on multiple systems

  9. Nothing feels unnecessary

  10. The track feels emotionally honest

Producer Note - Alberto

When you are all done and step away and listen back to what was made, ask yourself: are you actually proud of what you made? Does it feel like what you were trying to say?

It won’t be perfect. It never is. But if it captures the emotion you set out to build, that’s what matters and that right there is a success.

For me, pride and success don’t come from the number of listens or fame. It come from honesty and fulfillment.

At the end of the day, make the kind of music you’d want to listen to.